Lamenters Kill Team
WarlordBrother Sergeant Rafaello
Points limit100
Points total98
Points to spare2
CP3
Background Quirk
Last Survivors Bloodthirsty
Army List
Brother Sergeant Raffaelo: Intercessor Sergeant (16pts) with Chainsword (0pts), Krak Grenade (0pts), Frag Grenade (0pts), Bolt Rifle (0pts), Bolt Pistol (0pts)
Brother Donatello: Intercessor Gunner (16pts) with Krak Grenade (0pts), Frag Grenade (0pts), Bolt Pistol (0pts), Stalker Bolt Rifle (0pts), Auxiliary Grenade Launcher (0pts)
Brother Michelangelo: Intercessor (15pts) with Frag Grenade (0pts), Auto Bolt Rifle (0pts), Bolt Pistol (0pts), Krak Grenade (0pts)
Brother Byron: Intercessor (15pts) with Bolt Rifle (0pts), Frag Grenade (0pts), Krak Grenade (0pts), Bolt Pistol (0pts)
Brother Shelley: Reiver (16pts) with Shock Grenade (0pts), Krak Grenade (0pts), Frag Grenade (0pts), Combat Knife (0pts), Heavy Bolt Pistol (0pts), Grav-chute (1pts), Grapnel Launcher (1pts)
Brother Caravaggio: Reiver (16pts) with Shock Grenade (0pts), Krak Grenade (0pts), Frag Grenade (0pts), Combat Knife (0pts), Heavy Bolt Pistol (0pts), Grav-chute (1pts), Grapnel Launcher (1pts)
Model Cost M WS BS S T W A Ld Sv
Intercessor 15 6'' 3+ 3+ 4 4 2 2 7 3+
Intercessor Gunner 16 6'' 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 16 6'' 3+ 3+ 4 4 2 3 8 3+
Reiver 16 6'' 3+ 3+ 4 4 2 2 7 3+
Item Cost Abilities
Auxiliary Grenade Launcher 0 Auxiliary Grenade Launcher
Grapnel Launcher 1 Grapnel Launcher
Grav-chute 1 Grav-chute
Weapon Cost Range Type S AP D Abilities
Auto Bolt Rifle 0 24 Assault 2 4 0 1 -
Bolt Pistol 0 12 Pistol 1 4 0 1 -
Bolt Rifle 0 30 Rapid Fire 1 4 -1 1 -
Chainsword 0 Melee Melee +0 0 1 Chainsword
Combat Knife 0 Melee Melee +0 0 1 Combat Knife
Frag Grenade 0 6 Grenade D6 3 0 1 -
Heavy Bolt Pistol 0 12 Pistol 1 4 -1 1 -
Krak Grenade 0 6 Grenade 1 6 -1 D3 -
Shock Grenade 0 6 Grenade D3 - - - Shock Grenade
Stalker Bolt Rifle 0 36 Heavy 1 4 -2 1 -
Abilities
And They Shall Know No Fear: May re-roll failed nerve tests
Auxiliary Grenade Launcher: Grenade range is 30"
Chainsword: +1 attack with this weapon
Combat (1): +1 attack
Combat Knife: +1 attack with this weapon
Comms (1): +1 to-hit for 1 modle within 6''
Grapnel Launcher: Climb any distance vertically when moving
Grav-chute: Never suffers fall damage and never falls on another model
Leader (1): +1CP per turn if unshaken
Shock Grenade: Hit infantry -1 to hit and no overwatch.
Sniper (1): Re-roll to-hit rolls of 1
Terror Troops: Enemy models within 3 suffer -1 leadership
Transhuman Physiology: Ignore to-hit penalty from one flesh wound